

So big that you'll probably have some trouble with it, though it's possible to compensate with skidding on numerous tracks. Considering you should only use lights in track where you need to do a full-180, Wilber is probably the best unless it really matters that he can't skid as straight. The light Sara kart has a significantly bigger one. Kiki is not far, but has a slightly bigger one, then Hexley. They also can be on par with mediums in very short races (1 minute or less), because their ~1s starting advantage becomes then significant (for example, it's possible to beat my current Tux time in Zen Garden with a light kart).Īmong light karts, Wilber has the shortest turning radius. This makes them useful on some level runs exploiting game bugs by changing direction and driving backward up to a checkline.

Lights are too slow to keep up with mediums on most tracks and on full-game runs (if you have enough skill to not crash a lot, of course), but their higher acceleration means they gain some time at start and can do a full-180 easier (the turn radius is independent of kart class, but high acceleration allows to switch from going backward to forward very fast). Medium are the reference : they perform best on most tracks, having the better acceleration/max-speed/nitro combination. Heavies are basically useless, completely outclassed by mediums. They don't impact turn radius, and the differences here remain linked to kart characteristics. The kart characteristics introduce some significant differences between kart classes. A short turn radius allows to batter take turns, but a long turn radius allows to easier abuse skidding in more straight portions so the optimal value depend on tracks and strategies. The main difference in karts is the turn radius. These versions don't have kart characteristics : all the karts have the same speed, acceleration, etc. Also, smaller width means smaller hitbox (generally good, you need to better aim for nitro/bonus boxes, but you'll more easily avoid bananas/bowling balls/gums). You can see kart's length by launching the game with the -kartsize-debug command. It can help to squeeze some time, but the difference is often tiny, especially in full-game runs.
Supertuxkart characters download#
and sourceforge will be one of the mirrors to download the game. This new website is hosted on our own server, which should hopefully be more reliable and flexible than sourceforge's hosting.įrom now on we will use exclusively the domain. This is why a new modern, responsive website was designed and implemented by Jean-Manuel Clémençon and Konstin. We were also using a as the main domain of the project which left us helpless during the SourceForge crash and unable to communicate or redirect players to a mirror. While the design was cool a few years ago it started to look a bit outdated, but also, most importantly, the smartphone revolution changed the way we browse internet. This version has remained in use until a few days ago.
Supertuxkart characters skin#
In April 2010, Tom Jenkins, a web designer, developed a new custom skin for our website and at the time we did a blog article explaining the update. When the project was renamed SuperTuxKart a new website was done and while the pages where basic it provided everything the project needed. The most curious of you can see how it looked here. TuxKart was released more than 10 years ago and at this time web standards where pretty basic. But stay tuned for more news on networking, it is our top priority.

More work is needed to make LAN mode work good enough for an enjoyable game experience, and we decided to spent more time and have a good release instead of one that would potentially suffer from stuttering. We have done some serious work, and a lot of improvements to show, but feel that it is not yet good enough for a special LAN-only mode. Ozone0ne and Krobonil have also contributed a new original song for the farm track and Flakebi implemented a new kart characteristic system, which makes it much easier to modify the kart physics and have karts with different behaviour.Īs mentioned in the previous post, networked multiplayer is unfortunately not available yet as there is more work needed to make it work well.
